<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-1368913273550613206</id><updated>2011-10-21T11:13:48.971+02:00</updated><title type='text'>Hammerware dev diary</title><subtitle type='html'>Martin Prochazka blogging about development of our games and other stuff.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://hammerware.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1368913273550613206/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://hammerware.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>hammerware</name><uri>http://www.blogger.com/profile/15242618631883438498</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>6</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-1368913273550613206.post-7147059149357059619</id><published>2011-08-23T15:44:00.001+02:00</published><updated>2011-08-23T15:49:25.086+02:00</updated><title type='text'>Tablet play</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: left;"&gt;We have succesfully ported most of Family Farm code to Android and iOS platforms recently! User interface is not fully adapted to multi-touch, but you can play it with your finger already. Framerates on iPad and Asus Transformer were initially very low (like 1 - 3 fps). Such performance quite ruined that great feeling of the first run. We were little bit disapointed, because nvidia's Tegra 2 seems powerful enough. Hype? To put long story short, we needed to try numerous optimalizations and it sometimes helped to gain extra few frames per second. Offloading pixel shaders in favour to vertex shaders, resizing textures and limiting use of alpha channel, etc. It's not always about lower quality, but just doing things differently on a specific hardware. It looks really nice on a smaller screen anyway.&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-Ok520lv3Ogg/TlOWrqFjPoI/AAAAAAAAAB4/TQ4Fax4uE2I/s1600/farm_on_android.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" src="http://3.bp.blogspot.com/-Ok520lv3Ogg/TlOWrqFjPoI/AAAAAAAAAB4/TQ4Fax4uE2I/s400/farm_on_android.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;The game is now playable on Tegra 2 tablets, which is a major platform for 10" and maybe some 7" Android tablets. Because of very different controls, we have to tune content and even some mechanics, so you can enjoy it comfortably as regular tablet game.&lt;br /&gt;&lt;br /&gt;Tegra 2 is comparable in terms of performance more to A5 (in Pad 2) than A4 (iPad). For this reason, framerate was really not picking up on iPad in the same pace as on Tegra. Maybe we are missing knowledge how to overcome certain bottlenecks, but we aren't seeing many complex 3D games there. I think iPad is going to stay as low-end tablet, if Apple plans to revive iPhone 3GS to catch up with Android phones. Hope they offer developers choice to support high-end devices only.&lt;br /&gt;&lt;br /&gt;That's all for now. More info next time!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1368913273550613206-7147059149357059619?l=hammerware.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hammerware.blogspot.com/feeds/7147059149357059619/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hammerware.blogspot.com/2011/08/tablet-play.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1368913273550613206/posts/default/7147059149357059619'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1368913273550613206/posts/default/7147059149357059619'/><link rel='alternate' type='text/html' href='http://hammerware.blogspot.com/2011/08/tablet-play.html' title='Tablet play'/><author><name>hammerware</name><uri>http://www.blogger.com/profile/15242618631883438498</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-Ok520lv3Ogg/TlOWrqFjPoI/AAAAAAAAAB4/TQ4Fax4uE2I/s72-c/farm_on_android.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1368913273550613206.post-340149425357823616</id><published>2011-06-02T18:10:00.000+02:00</published><updated>2011-06-02T18:10:28.373+02:00</updated><title type='text'>It's your story now</title><content type='html'>Update to 1.3.0 is here! We have finally added feature that many requested - custom story. You can set up a &amp;nbsp;location and various settings of scenario you are going to play with no goals. There are other minor tweaks you may notice like that characters go eat when they have meal nearby, some bug fixes as usual, etc.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-NMcI8PMmgu0/Teen96CkiNI/AAAAAAAAABw/nmdfaGlBLjs/s1600/Custom.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="175" src="http://4.bp.blogspot.com/-NMcI8PMmgu0/Teen96CkiNI/AAAAAAAAABw/nmdfaGlBLjs/s320/Custom.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;I know sandbox play is quite popular nowdays thanks to Minecraft. It's a pity we haven't gone this way too and had more goal-driven players in mind. The problem is we had pretty exact idea about our audience which is really fuzzy now. Most of what we thought doesn't describe people who enjoy this game.&lt;br /&gt;&lt;br /&gt;What's next? It seems there is first Android tablet worth of purchase - Asus Transformer Pad. This tablet/netbook is powered with fast nVidia Tegra 2 chip and contains 1 GB of RAM which means we could let Android users manage a farmstead with their fingers. We need to adapt user inteface of course but first we need to compile all the stuff and run it smoothly... &lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-9-FOHBPBd6c/TeeuxMcYMjI/AAAAAAAAAB0/cIjW5vGWD1g/s1600/ASUS-eee-Pad-Transformer-With-Google-Android-Honeycomb-OS.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="213" src="http://4.bp.blogspot.com/-9-FOHBPBd6c/TeeuxMcYMjI/AAAAAAAAAB0/cIjW5vGWD1g/s320/ASUS-eee-Pad-Transformer-With-Google-Android-Honeycomb-OS.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Note it takes some time to propagate new version into all channels which support updating like Desura or Ubuntu. Have fun!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1368913273550613206-340149425357823616?l=hammerware.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hammerware.blogspot.com/feeds/340149425357823616/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hammerware.blogspot.com/2011/06/its-your-story-now.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1368913273550613206/posts/default/340149425357823616'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1368913273550613206/posts/default/340149425357823616'/><link rel='alternate' type='text/html' href='http://hammerware.blogspot.com/2011/06/its-your-story-now.html' title='It&apos;s your story now'/><author><name>hammerware</name><uri>http://www.blogger.com/profile/15242618631883438498</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-NMcI8PMmgu0/Teen96CkiNI/AAAAAAAAABw/nmdfaGlBLjs/s72-c/Custom.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1368913273550613206.post-1747630856215718261</id><published>2011-04-22T16:12:00.000+02:00</published><updated>2011-04-22T16:12:40.676+02:00</updated><title type='text'>Happy Easter!</title><content type='html'>We have been quite busy with development of Family Farm, but now it's out and I should take time to wish you happy Easter. I'm not saying it with empty hands. Let your game update itself and cook some Easter specialities...&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-_hyzueV3w3M/TbBgP0KjqRI/AAAAAAAAABs/r0a96vMOWTI/s1600/easter_specialities_en.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="138" src="http://1.bp.blogspot.com/-_hyzueV3w3M/TbBgP0KjqRI/AAAAAAAAABs/r0a96vMOWTI/s320/easter_specialities_en.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;A tiny content addition but it's first one. We would like to demonstate that we are not only going to fix bugs (which is progressing well so far), but extend the game content too! As you could noticed there is an autoupdating functionality within launcher app on Windows. Sadly, we can't support all Linux and Mac users this way (only those who buy at&amp;nbsp;"app stores"). We are happy to see activity around IndieDB's&amp;nbsp;&lt;a href="http://desura.com/"&gt;Desura&lt;/a&gt;&amp;nbsp;which could bring gaming to Linux in a big way. Not everyone is enjoying&amp;nbsp;&lt;b&gt;tar xvfz&lt;/b&gt;.&lt;br /&gt;&lt;br /&gt;We have some work on Linux (64bit support, mouse glitches on some systems, etc.) yet before we launch at Ubuntu Software Centre in a proper quality. We had to leave it because of Mac version, which is going to be released boxed by &lt;a href="http://iceberg-interactive.com/"&gt;Iceberg Interactive&lt;/a&gt;&amp;nbsp;in May.&lt;br /&gt;&lt;br /&gt;After finishing work on these platforms we are going back to focus on a game stuff and our priority list of features is following:&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;free play (sandbox) mode&lt;/li&gt;&lt;li&gt;freelook / farm overview mode&lt;/li&gt;&lt;li&gt;some autonomous behaviour of characters like going to eat&lt;/li&gt;&lt;li&gt;online "achievements" or hiscores&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;Most of these features were requested by community. Leave a comment if you support this list or have different view. We love to hear from you!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1368913273550613206-1747630856215718261?l=hammerware.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hammerware.blogspot.com/feeds/1747630856215718261/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hammerware.blogspot.com/2011/04/happy-easter.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1368913273550613206/posts/default/1747630856215718261'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1368913273550613206/posts/default/1747630856215718261'/><link rel='alternate' type='text/html' href='http://hammerware.blogspot.com/2011/04/happy-easter.html' title='Happy Easter!'/><author><name>hammerware</name><uri>http://www.blogger.com/profile/15242618631883438498</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-_hyzueV3w3M/TbBgP0KjqRI/AAAAAAAAABs/r0a96vMOWTI/s72-c/easter_specialities_en.png' height='72' width='72'/><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1368913273550613206.post-531263600822711732</id><published>2010-11-01T13:03:00.000+01:00</published><updated>2010-11-01T13:03:39.560+01:00</updated><title type='text'>I clicked a cow and I liked it!</title><content type='html'>It seems that disagreement between traditional game developers and their social&amp;nbsp;gaming colleagues is gradually increasing. The very different approach to game&amp;nbsp;design and elementary concepts of the play feels like a schizm in religion.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_epRxgprtHE8/TM3uPs23w0I/AAAAAAAAABY/OjYROKPWYl0/s1600/CowClicker.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://1.bp.blogspot.com/_epRxgprtHE8/TM3uPs23w0I/AAAAAAAAABY/OjYROKPWYl0/s200/CowClicker.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;I mentioned in my previous post the term &lt;i&gt;cow clickers&lt;/i&gt;. It comes from Ian&amp;nbsp;Bogost's &lt;a href="http://www.bogost.com/blog/cow_clicker_1.shtml"&gt;Cow Clicker&lt;/a&gt;&amp;nbsp;- “a Facebook game about Facebook games” as he describes&amp;nbsp;it. It's a minimalistic social game where you have one cow and you have to click&amp;nbsp;on it in fixed time intervals to gather points. Points buy you an awsome looking&lt;br /&gt;cow to impress your friends clicking on neighbouring pastures. You can&amp;nbsp;also spend some mooney to progress faster or just stop wasting your time. This Facebook app is&amp;nbsp;nice example of theory in pratice. &lt;b&gt;In typical social game player just activates timers.&lt;/b&gt;&lt;br /&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;Of course Ian Bogost is more pundit than regular game developer, but he is not alone who publicly attacked "social" trend in online gaming. Jonathan Blow (Braid, Indie Fund) in his &lt;a href="http://edtech.rice.edu/cms/?option=com_iwebcast&amp;amp;task=webcast&amp;amp;action=details&amp;amp;event=2349"&gt;talk&lt;/a&gt;&amp;nbsp;on&amp;nbsp;the Rice University labelled game designers of such games as drug dealers which&amp;nbsp;create artifical obligations and waste users'&amp;nbsp;time in the real world. There is an evidence which supports such strong statement in recent news - &lt;a href="http://www.allfacebook.com/kills-baby-farmville-2010-10"&gt;A mother killed her baby for crying while she played FarmVille&lt;/a&gt;.&amp;nbsp;Focus of Jonathan's talk is wider&amp;nbsp;and he points out that not only these games, but most of present games and other entertainment media as well are free of any meaningful idea. Paraphrasing Alan Moore "Artists should give the audience what they need and not what they want."&lt;br /&gt;&lt;br /&gt;Overuse of metrics and achievements is an another big dispute. &lt;b&gt;Psychological research&amp;nbsp;showed that external rewards actually decrease intristic motivation.&lt;/b&gt; This fact explains why&amp;nbsp;even dull tasks are so enjoyable for players of social games, but without rewards (ie. XP) there is no&amp;nbsp;motivation to do them, or in other words, play the game. I recommend reading&amp;nbsp;Chris Hecker's&amp;nbsp;&lt;a href="http://chrishecker.com/Achievements_Considered_Harmful%3F"&gt;post&lt;/a&gt;&amp;nbsp;on achievements.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_epRxgprtHE8/TM3uDZMM-GI/AAAAAAAAABU/V4tH4nqdjbU/s1600/clovece.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_epRxgprtHE8/TM3uDZMM-GI/AAAAAAAAABU/V4tH4nqdjbU/s1600/clovece.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;A popular boardgame in my country is Ludo. You just move a four pieces across&amp;nbsp;the board by rolling a dice. Only decision is about which piece to move and&amp;nbsp;winning or losing is just by luck. Well, the golden era of this game was in&amp;nbsp;times where choices were quite limited (Communism), but I noticed people actualy&amp;nbsp;like it because there is fun from the play without burden of mental&amp;nbsp;activity. It's quite similiar with the massively successful FarmVille which had once 85M users.&amp;nbsp;Users who don't really want to be challenged or participate in some meaningful&amp;nbsp;interaction. They just want to click, level up and be told, that they are better than their friends.&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1368913273550613206-531263600822711732?l=hammerware.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hammerware.blogspot.com/feeds/531263600822711732/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hammerware.blogspot.com/2010/11/i-clicked-cow-and-i-liked-it.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1368913273550613206/posts/default/531263600822711732'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1368913273550613206/posts/default/531263600822711732'/><link rel='alternate' type='text/html' href='http://hammerware.blogspot.com/2010/11/i-clicked-cow-and-i-liked-it.html' title='I clicked a cow and I liked it!'/><author><name>hammerware</name><uri>http://www.blogger.com/profile/15242618631883438498</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_epRxgprtHE8/TM3uPs23w0I/AAAAAAAAABY/OjYROKPWYl0/s72-c/CowClicker.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1368913273550613206.post-2325195336656036384</id><published>2010-10-07T23:19:00.001+02:00</published><updated>2010-10-07T23:30:09.227+02:00</updated><title type='text'>Why family farm?</title><content type='html'>Why did we choose the theme of family farm for our upcoming game? Most of people would think that given success of FarmVille, we had a clear source of inspiration. Well, we had started to work on a concept at the time when Zynga just finished recognition on Farm Town. It was October 2008 when we finalised concept and submission package for MEDIA Programme.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_epRxgprtHE8/TKuRFQV1-lI/AAAAAAAAAAs/tQKR0rjwlww/s1600/oldfarm.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="220" src="http://4.bp.blogspot.com/_epRxgprtHE8/TKuRFQV1-lI/AAAAAAAAAAs/tQKR0rjwlww/s320/oldfarm.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;A family living on an old farm is a nice picture, isn't it? The farming started our civilisation and you can know farm as basic food production&amp;nbsp;unit of many strategy games. Family farm is a living system - closed economy where business joins the family side of life in every single minute. Could be risky to make the farming fun. But if something would go wrong, we can always turn characters into zombies and let them fight with plants. Everything with zombies is popular!&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_epRxgprtHE8/TKuQlGuQ0XI/AAAAAAAAAAk/ks8cREQD_j4/s1600/hm.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="223" src="http://2.bp.blogspot.com/_epRxgprtHE8/TKuQlGuQ0XI/AAAAAAAAAAk/ks8cREQD_j4/s320/hm.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Of course we know Harvest Moon and these series could be considered as our inspiration. Harvest Moon game design is influenced by (japan) RPGs. You have character, inventory with items, tools, NPCs, quests, etc. When they started work on the series in '95 for SNES there was almost no other choice of underlying game mechanics. More than ten years after that we were in a better position when searching for game mechanics. We experienced rise and fall of tycoons, admire and hate The Sims, enjoy modern board games and have many other minor influences.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_epRxgprtHE8/TKuQsY533xI/AAAAAAAAAAo/cGdYACmPIc8/s1600/tycoon.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="241" src="http://3.bp.blogspot.com/_epRxgprtHE8/TKuQsY533xI/AAAAAAAAAAo/cGdYACmPIc8/s320/tycoon.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;Then in 2009 I started to recieve "cute spam" from my infected farming friends... I finish my case saying that we are working on a farming game, not addictive farming application. No fun for &lt;a href="http://www.bogost.com/games/cow_clicker.shtml"&gt;cow clickers&lt;/a&gt;&amp;nbsp;here! &amp;nbsp;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1368913273550613206-2325195336656036384?l=hammerware.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hammerware.blogspot.com/feeds/2325195336656036384/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hammerware.blogspot.com/2010/10/why-family-farm.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1368913273550613206/posts/default/2325195336656036384'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1368913273550613206/posts/default/2325195336656036384'/><link rel='alternate' type='text/html' href='http://hammerware.blogspot.com/2010/10/why-family-farm.html' title='Why family farm?'/><author><name>hammerware</name><uri>http://www.blogger.com/profile/15242618631883438498</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_epRxgprtHE8/TKuRFQV1-lI/AAAAAAAAAAs/tQKR0rjwlww/s72-c/oldfarm.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1368913273550613206.post-2271433353557011014</id><published>2010-08-30T10:36:00.000+02:00</published><updated>2010-08-30T10:36:36.610+02:00</updated><title type='text'>Hello world!</title><content type='html'>Hello, I'm Martin Prochazka speaking on behalf of our team. I would like to start this blog by introduction of talented people behind Family Farm and other Hammerware games. Someone said that a picture is better than 1k words. So here I reveal identity of our current core team...&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_epRxgprtHE8/THq8RtP6LwI/AAAAAAAAAAU/7bHg0Nd1N7Q/s1600/hammerware-core.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="291" src="http://1.bp.blogspot.com/_epRxgprtHE8/THq8RtP6LwI/AAAAAAAAAAU/7bHg0Nd1N7Q/s400/hammerware-core.jpg" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Jaromir Puncochar | Martin Prochazka | Jakub Kroupal&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Martin Prochazka&lt;/b&gt;&lt;/div&gt;&lt;div&gt;I'm a CEO of this little company where coding, game designing and keeping an eye on production stuff is my daily work.&lt;/div&gt;&lt;div&gt;Tags: hobby economist, caffee, drum'n'bass, DS owner&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Jaromir Puncochar&lt;/b&gt;&amp;nbsp;&lt;/div&gt;&lt;div&gt;Jaromir is our lead artist. A very productive one.&lt;/div&gt;&lt;div&gt;Tags: photographer, tea, PSP owner&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Jakub Kroupal&lt;/b&gt;&lt;/div&gt;&lt;div&gt;Jakub is a skilled C/C++ coder focused on 3D graphics.&lt;/div&gt;&lt;div&gt;Tags: studying informatics,&amp;nbsp;learning japanese,&amp;nbsp;NES owner&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_epRxgprtHE8/THrDJz9b0dI/AAAAAAAAAAc/4NJ4h0M-M-s/s1600/brno.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="285" src="http://3.bp.blogspot.com/_epRxgprtHE8/THrDJz9b0dI/AAAAAAAAAAc/4NJ4h0M-M-s/s400/brno.jpg" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&amp;nbsp;Greetings from Brno! ('70s picture postcard)&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;We live in Czech Republic (EU). You probably know Prague, but we are located in a less famous city - Brno. You have never heard of it, don't you. Nevertheless, we drink a lot of beer here too!&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;We have a regular open-space office, which is just one big room with tables, chairs, computers and a bit of mess. No pictures - we would like to keep some privacy for now ;)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;That's all about our background. See you next time!&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1368913273550613206-2271433353557011014?l=hammerware.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://hammerware.blogspot.com/feeds/2271433353557011014/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://hammerware.blogspot.com/2010/08/hello-world.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1368913273550613206/posts/default/2271433353557011014'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1368913273550613206/posts/default/2271433353557011014'/><link rel='alternate' type='text/html' href='http://hammerware.blogspot.com/2010/08/hello-world.html' title='Hello world!'/><author><name>hammerware</name><uri>http://www.blogger.com/profile/15242618631883438498</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_epRxgprtHE8/THq8RtP6LwI/AAAAAAAAAAU/7bHg0Nd1N7Q/s72-c/hammerware-core.jpg' height='72' width='72'/><thr:total>0</thr:total></entry></feed>
